Tuesday, August 1, 2023
Friday, July 21, 2023
Wednesday, July 5, 2023
Thursday, June 22, 2023
Thursday, June 8, 2023
Castle Sprint #2
1st Pass Camera Sequence
2nd Pass Lighting
First Pass Landscape Sculpting and Level Art
Sunday, June 4, 2023
Common Art Sprint #1
During Sprint #1:
- Establish ArtSource and Unreal Engine Project
- Gather Reference for lighting and mood
- Proxy level - landscape, background, and import proxy castle
Monday, April 24, 2023
Thursday, February 2, 2023
Lighting Workshop Finale!
Friday, January 27, 2023
Lighting Workshop #3
Friday, January 20, 2023
Lighting with HDRI
I lit this scene with a daylight HDRI on the skylight. I added some 3D-scanned models and some cylinders to fill out the scene.
Thursday, January 12, 2023
Lighting Workshop #1
Edited shot using AO and Curvature Render passes. I used 2 AO renders (.5 @ 25% opacity and .75 @ 20% opacity - multiply blend mode). I set the curvature render to Linear Add for the highlights of the curves of the statue.
Four RGB renders of the Key, Back, and Fill lights.
Here are some additional light exercises. All with three-point lighting and RGB renders.
Thursday, December 1, 2022
Common Art Final Character
Wednesday, November 23, 2022
VR Clean Pass
This week I worked on inverting the mesh for the environment pieces, the skybox, and the textures. Currently, we are still debating the toon lines, because, in our reference, the only objects that have toon lines are things that are actively moving. SO we may keep the toon lines for the interactive objects and character. The skybox, water, and textures are still a work in progress.
Monday, November 14, 2022
Common Art Progress
We implemented the shader for our Ghilbi Scene and will fine-tune it in future iterations of our project.
Thursday, November 3, 2022
VR Clean Pass
Worked on cleaning up the models and added in the seats for the train car. Up next is to get the shader working and to texture all of the models!



















